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Modular Character Base Model - WiP

WiP on an unannounced private project. Used "Human Base Meshes" from Blender demo files and reshaped it for my needs. Head was modeled separately so it does not contain any prominent facial details so it can be reshaped later to fit various face shapes. Body textures are painted with stencils and face textures are painted manually with brushes in Substance Painter. Plan is to make it well optimized and reusable on all characters as much as possible. Character customization is in plan. Modified Mixamo rig was used, but animations were retargeted from Unreal Engine animation assets from store using Cascadeur software for retargeting.